main Changelog 1.0 === - 1.0.16 Expect either NoSuchFileException in `loadResourceFromModFile` (#43) - 1.0.15 Fixing and cleaning up configs (#40) * Simplify config event firing and handling * Cleanup `ConfigFileTypeHandler` a bit * Reset to default config if loading the config fails (instead of crashing the game) * Allow disabling config watcher - 1.0.14 Update the AT version and allow mods to specify a list of ATs (and their paths) in the mods.toml (#41) Example: ```toml [[accessTransformers]] file="modid_base.at" [[accessTransformers]] file="modid_extra.at" ``` Fall back to `META-INF/accesstransformer.cfg` if no AT file is given with that syntax. - 1.0.13 Apply SJH updates and remove deprecated members (#38) - 1.0.12 Don't turn off VSync when rendering from Minecraft context (#36) - 1.0.11 Wait for window initialization to complete in setupMinecraftWindow (#37) * Wait for window initialization to complete in setupMinecraftWindow * Time out on window initialization after 30 seconds - 1.0.10 Update neoforge jar path to remove the MC version prefix (#35) - 1.0.9 Run annotation scanner in parallel across different mod jars (#32) - 1.0.8 Mixin changes (#31) * Rework mixin handling - now an array in META-INF/mixinconfigs.json * Defer mixin configuration loading to mixin init phase 2 (agent prepare) * Update licenses * Add both mods from loading list and gamelibraries to GAME layer * Let mixins be defined in mods.toml instead * Gradlew - 1.0.7 Update two mentions of Forge (#30) fix https://github.com/neoforged/FancyModLoader/issues/29 - 1.0.6 Support event priorities for events posted via ModLoader (#27) - 1.0.5 Allow only one public mod constructor. Add Dist as injected parameter. (#28) - 1.0.4 Request Java 17 - 1.0.3 Move to actions - 1.0.2 Remove now unneeded gametest launch handlers - 1.0.1 Update fromTag for changelog - 1.0.0 Update forge modid to neoforge & update branding